This review contains spoilers, click expand to view. I'm surprised critics gave this game such a lower score. Maybe I'm too old school, but I thought even for such a short game, the single player experience trumps a majority of titles this year. I played the first one briefly, but they were really trying for something different in this sequel. The IO team really knows their stuff. It's similar to Alan Wake with the sweat-inducing attention to detail.
The graphics are outstanding, brilliant, and photo realistic. Why people turn off the shakey-cam and other effects, I don't know - you totally lose the whole point. It's among the best looking games released this generation. The look is cellphone cameras - so there's a lot of light leakage, artifacts, IR light. They've perfected high contrast shot outs, every blur you can think of, draw distance tricks, lighting tricks. There's some levels where you're driving, and it looks completely perfect. Another time, you're shooting up a building with a machinegun, and there are tons of artifacts from the virtual camera's sensors shaking around. It's really a must see and beautifully executed.
When I was at E3, I met a few of the level designers for this game at the Square booth. They told me about how much effort was put into the levels - some of the multiplayer levels are based on real heists. But it doesn't matter, once you see the levels and the amount of detail put into each one, you'll want to replay many times. If you can appreciate microscopically high levels of details, at least rent this game. This game has you running around shanghai - there's one place where you're running through a covered arcade through a fastfood place, electronics shop, and back to the streets shooting cops. The helicopter level is ridiculous - how do they maintain the frame rate throughout?
The character design again is superb. In Single Player, it's highly realistic and totally cool - i mean the guy you play wears a wifebeater and has a potbelly. Come on! In multiplayer everyone is a 'shady european type' Clearly some reference to Ronin. Sound is really impressive too - loud gunshots, cursing from the player characters, and lots of neat things. My girlfriend complains constantly.
Story isn't very interesting - nothing really happens. Just two killers caught in a horrible situation. Both to blame for their own stupidity. I never felt that I cared about the characters, probably because both of them get shot like 50,000 tines in each level and don't complain. The negatives are that it's pretty damn hard sometimes - once you get the hang of it, it becomes easier. You get shot ALOT and somehow survive without fault. I remember I kept dying horribly on the 3rd level, but then basically never died throughout the game. The AI especially your 3rd, 4th tier companions is REALLY bad. But it doesn't matter, it doesn't detract from the single player experience. Bad guy AI isn't bad, but they're also pretty stupid - This is an area I don't care about, canon fodder is cannon fodder.
Another interesting note is the linearity of the game. It's completely linear without much choice. BUT 1. who cares? 2. the level design is SO good that you won't notice unless you look for it 3. helps pacing 4. there are a lot of choices when you're in a firefight. There's a few times when you feel a time stress, and I was definitely pressured to act fast. I'm not sure what happens if you run out of time.
The point is, reviewers on this site are expecting halo or something. Since they turned off shaky cam, they don't care the experience. Maybe they want achievement points or something. I dunno. Just buy this game, it's like $30 at gamestop.…Expand
The graphics are outstanding, brilliant, and photo realistic. Why people turn off the shakey-cam and other effects, I don't know - you totally lose the whole point. It's among the best looking games released this generation. The look is cellphone cameras - so there's a lot of light leakage, artifacts, IR light. They've perfected high contrast shot outs, every blur you can think of, draw distance tricks, lighting tricks. There's some levels where you're driving, and it looks completely perfect. Another time, you're shooting up a building with a machinegun, and there are tons of artifacts from the virtual camera's sensors shaking around. It's really a must see and beautifully executed.
When I was at E3, I met a few of the level designers for this game at the Square booth. They told me about how much effort was put into the levels - some of the multiplayer levels are based on real heists. But it doesn't matter, once you see the levels and the amount of detail put into each one, you'll want to replay many times. If you can appreciate microscopically high levels of details, at least rent this game. This game has you running around shanghai - there's one place where you're running through a covered arcade through a fastfood place, electronics shop, and back to the streets shooting cops. The helicopter level is ridiculous - how do they maintain the frame rate throughout?
The character design again is superb. In Single Player, it's highly realistic and totally cool - i mean the guy you play wears a wifebeater and has a potbelly. Come on! In multiplayer everyone is a 'shady european type' Clearly some reference to Ronin. Sound is really impressive too - loud gunshots, cursing from the player characters, and lots of neat things. My girlfriend complains constantly.
Story isn't very interesting - nothing really happens. Just two killers caught in a horrible situation. Both to blame for their own stupidity. I never felt that I cared about the characters, probably because both of them get shot like 50,000 tines in each level and don't complain. The negatives are that it's pretty damn hard sometimes - once you get the hang of it, it becomes easier. You get shot ALOT and somehow survive without fault. I remember I kept dying horribly on the 3rd level, but then basically never died throughout the game. The AI especially your 3rd, 4th tier companions is REALLY bad. But it doesn't matter, it doesn't detract from the single player experience. Bad guy AI isn't bad, but they're also pretty stupid - This is an area I don't care about, canon fodder is cannon fodder.
Another interesting note is the linearity of the game. It's completely linear without much choice. BUT 1. who cares? 2. the level design is SO good that you won't notice unless you look for it 3. helps pacing 4. there are a lot of choices when you're in a firefight. There's a few times when you feel a time stress, and I was definitely pressured to act fast. I'm not sure what happens if you run out of time.
The point is, reviewers on this site are expecting halo or something. Since they turned off shaky cam, they don't care the experience. Maybe they want achievement points or something. I dunno. Just buy this game, it's like $30 at gamestop.…Expand
Kane And Lynch 2 Dog Days Xbox 360 Gameplay
- Aug 17, 2010 Kane & Lynch 2: Dog Days Gameplay (PC HD) Kane & Lynch 2: Dog Days is a video game developed by IO Interactive, published by Eidos Interactive under Square Enix available on PlayStation 3, Xbox.
- February 17, 2010 - A little over two years ago, Kane & Lynch: Dead Men got a very lukewarm reception from most game critics.Many thought that the game's story and interesting characters were great but the gameplay just wasn't all there. Having never gotten around to playing through the finished title myself, I really couldn't say one way or the other.
- Kane & Lynch 2: Dog Days Announced in November 2009, the game is described as having a new visual style inspired by documentary films and user-generated content. According to the press release, 'every aspect of the game has been designed to deliver a fresh perspective to the words 'intensity' and 'realism'.'
Kane And Lynch 2 Walkthrough
Aug 16, 2010 The 1st part of a complete gameplay walkthrough of Kane and Lynch 2: Dog Days for the Playstation 3, XBOX 360, and PC. Hope you enjoy. Please rate and subscribe.